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Starsector nanoforge
Starsector nanoforge







>Using highly sophisticated (stolen) technology, we take a highly rated planet or station that you owned that's constantly being raided and inspected and teleport it over a Black Hole's Event Horizon! >Now at Anon Industries you won't have to be angry anymore at them (Because you'll be angry at how lackluster the combat system is) it's the new Roach Hole Motel! >Do you just wish that they'd have the decency to not pollute your colonies with their presence even after they're gone? >Hedgeniggers got you down with the penis inspection fleets? >Hi! I'm Billy Mays and I got some questions for you!

Starsector nanoforge mod#

I'm pretty convinced this is a mod intended for SO and high speed ships only. Since its energy slots were all front facing medium or large the damage quickly ramped up once the ship was disabled.įor frigates PD doesn't matter that much, pretty much any frigate that can knife fight made great use of the rapid climbing of hard flux then deleting the ship with torpedos. With auxiliary thrusters it could even keep up with frigates to keep the HIL concentrated on them. Then you get to the destroyers and frigates, the Sunder especially with the high intensity laser quickly forced the AI opponents it was pitted against to run because the hard flux was climbing fast and it wouldn't go down. For cruisers especially like the Eagle surprisingly couldn't even barely make it work the crippled PD just made the Eagle get fucked by missiles time and time again. Lasers are absolutely shit at PD when their range is cut in half like that, the LR PD lasers don't do shit whatsoever and I've tried. In all my tests the one crippling weakness of this hullmod that made it worthless always ended up being time and again point defense. Now what I am about to say may shock you, outside cruisers it wasn't that bad. No range increases besides targeting units and cores, tried basically up to cruisers. It will displayed under an industry on the colony information screen if one exists.OK, I've finished fucking around with high Scatter Amplifier as I said I would a few threads back. They can also be acquired by raiding a colony that already has one installed in an industry. Nanoforges can be found randomly in caches, abandoned stations and ruins. This interaction occurs specifically with the Habitable condition, and not with colonies that have population but not the specific Habitable condition. If the nanoforge is removed before 90 days (cumulative) then the Pollution will also be removed a nanoforge remaining for longer than this results in permanent Pollution. Pristine Nanoforges will take precedent over Corrupted Nanoforges in the case of multiple Nanoforges within a faction.Ī nanoforge (Corrupted or Pristine) will immediately create the Pollution condition when used in a colony with the Habitable condition, increasing hazard rating by 25% and effectively cancelling out Habitable's hazard rating benefits. This bonus also affects custom production, and does not stack with multiple Nanoforges across the faction. When installed into an appropriate industry, a Pristine Nanoforge increases the industries' production of all commodities by 3 units.Īdditionally, having a Pristine Nanoforge installed anywhere in a player's faction will increase the ship quality of all their faction's fleets by 50%. Pristine Nanoforges have a base price of 200 000 credits. It can be installed into the Heavy Industry and Orbital Works industries. The Pristine Nanoforge is a special item. In practice, getting defect-free starship components is still a challenge given the overall state of manufacturing in the Sector, but this nanoforge is as good as it gets. This one is good as new, at least according to its on-board diagnostics. A powerful and versatile manufacturing "black box", capable of building itself out to an industrial scale, given the necessary raw materials and human assistance.







Starsector nanoforge